AMD將參與GDC大會以下議程: •Engine Optimization Hot Lap •Getting Explicit: How Hard is Vulkan Really? •HLSL in Vulkan: There and Back Again •Optimizing for the AMD Ryzen Family of CPU and APU Processors •Real-Time Ray-Tracing Techniques for Integration into Existing Renderers •Simulating and Rendering Physically-Realistic Curly Hair •Taking the Red Pill: Using Radeon GPU Profiler to Look Inside Your Game •The Art of Profiling: Radeon GPU Profiler & RenderDoc •WebGL and gITF